![]() Any house that is passed by a walker is considered to have access to the services of the walker's building. The city is viewed in a two dimensional isometric view with a fixed magnification level, and can be rotated ninety degrees.Īccess to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," which are people sent out from their buildings to patrol the streets. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city. ![]() ![]() Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Cities in Caesar III try to accurately reflect the life of Roman citizens- the lowest plebs live in tents and shacks, while the richest patricians live in villas.
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